A large number of entertainment companies and individuals have made use of the Facial Animation Toolset - developed at the Institute of Animation in the years 2003 to 2006.
The new release of the Facial Animation Toolset, version 2.0, features a Frapper based stand-alone application for facial motion capture data analysis: the Performance Solver. It also provides improvements to the existing Autodesk Maya tools including support for the latest versions (32bit & 64bit). The Adaptable Facial Setup as core deformation component is now capable of extracting shapes for further processing in any arbitrary DCC package. Geometry Matcher & Corrective Blendshape Manager have undergone a major performance increase. To complete this new release, an additional Blend Node, the Conditional Blend Weighted Node, has been added to allow more complex blending of animation parameters.
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